Lootverse is a non-pixelated parallel world for grown-ups which tries to mimic real life interactions and infrastructure.
My role was to create an onboarding flow that will help users get a gist of the platform on sign up while also trying to provide as much information about the platform for the users to get familiar with on first interaction. From creating their account, getting an overview of the platform, personalise their character with 'orbs' and farmiliarise with features they will be using frequently.
Lootverse is a non-pixelated parallel world for grown-ups which tries to mimic real life interactions and infrastructure.
My role was to create an onboarding flow that will help users get a gist of the platform on sign up while also trying to provide as much information about the platform for the users to get familiar with on first interaction. From creating their account, getting an overview of the platform, personalise their character with 'orbs' and farmiliarise with features they will be using frequently.
Lootverse is a non-pixelated parallel world for grown-ups which tries to mimic real life interactions and infrastructure.
My role was to create an onboarding flow that will help users get a gist of the platform on sign up while also trying to provide as much information about the platform for the users to get familiar with on first interaction. From creating their account, getting an overview of the platform, personalise their character with 'orbs' and farmiliarise with features they will be using frequently.
Visual Design
UI & UX Design
Collaborated with cross-functional teams including product managers, developers, and stakeholders to define product goals and requirements.
Conducted user research and analysis to understand target users, their needs, and pain points.
Created wireframes, interactive prototypes, and high-fidelity mockups to communicate design concepts and interactions.
Iterated on designs based on feedback received from user testing and
stakeholder reviews.